October 22, 2006

New Combat Rating Explained

At level 60:

  • Weapon Skill Rating: 2.5 rating grants 1 weapon skill
  • Hit Rating: 10 rating grants 1% hit chance
  • Spell Hit Rating: 8 rating grants 1% spell hit chance
  • Critical Strike Rating: 14 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 14 rating grants 1% spell critical strike chance
  • Haste Rating: 10 rating 1% haste
  • Spell Haste Rating: 10 rating grants 1% spell haste
  • Defense Skill Rating: 1.5 rating grants 1 defense skill (And for every 25 defense, you gain 1% dodge, 1% parry, 1% block chance, 1% decreased chance to be hit, 1% decreased chance to be critically hit.)
  • Dodge Rating: 12 rating grants 1% dodge
  • Parry Rating: 20 rating grants 1% parry
  • Block Rating: 5 rating grants 1% block chance
  • Resilience Rating: 25 rating grants 1% resilience (Which reduces your chance to be critically hit by 1% and reduces the damage of criticals by 2%)
At level 70:
  • Weapon Skill Rating: 3.9 rating grants 1 weapon skill
  • Hit Rating: 15.8 rating grants 1% hit chance
  • Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  • Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  • Haste Rating: 15.8 rating grants 1% haste
  • Spell Haste Rating: 15.8 rating grants 1% spell haste
  • Defense Skill Rating: 2.4 rating grants 1 defense skill
  • Dodge Rating: 18.9 rating grants 1% dodge
  • Block Rating: 7.9 rating grants 1% block chance
  • Parry Rating: 31.5 rating grants 1% parry
  • Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes
By Eyonix on official forums via wowinsider.

October 20, 2006

Nerfed Traps?

Once a hunter lays a trap it doesn’t activate right away. It’s having a 2-3 second delay before it is triggered. Trap’s radius has been lowered so this is a big PvP nerf.

By Prance on the beta forums. Read it for a blue reply on the subject…

October 18, 2006

Dodge This! - Superior (Blue) Projectiles Available

Lol, 37 dps bullets available! emoticon

Adamantite Shells
Projectile
Bullet
Adds 37 damage per second
Item Level 115
Source: Recipe
Warden’s Arrow
Projectile
Arrow
Adds 37 damage per second
Item Level 115
Source: Vendor

October 17, 2006

Prepare to Trash Your Epic (Ranged) Weapons

Current epics suck, in spite of the strengthening announced:

Hemet’s Elekk Gun
Binds when picked up
Gun
103 - 193 Damage
Speed 2.50
(59.2 damage per second)
Durability 75 / 75
Equip: Improves critical strike rating by 12.
Equip: +24 Attack Power.

Item Level 103

Source: Quest

This gun is better than every actual epic except Soulstring and Nerubian Slavemaker (both drop from Naxxramas) and it is a reward from a level 68 elite quest (obtained at level 65).

People stuck at BWL level gear will get their update even earlier:

Splintermark
Binds when picked up
Bow
93 - 174 Damage
Speed 2.90
(53.4 damage per second)
+7 Stamina
Durability 75 / 75
Requires Level 62
Equip: Improves critical strike rating by 12.

Equip: +22 Attack Power.
Item Level 91

 

Coilfang Needler
Binds when picked up
Crossbow
124 - 187 Damage
Speed 2.90
(53.6 damage per second)
+12 Agility
Durability 75 / 75
Requires Level 62
Equip: +22 Attack Power.
Item Level 91

The New Hunter’s Mark

Hunter's Mark 

By NeMeSiS_tm via BCspy.

October 16, 2006

More Talent Updates

  • Hawk Eye - Moved to first tier, where Deflection was.
  • Deflection - Moved to second tier, where Savage Strikes was.
  • Savage Strikes - Moved to first tier, to the right of where Hawk Eye was moved to.

October 15, 2006

Tier 4 Video

From Fanatik via Warcraftmovies. Download the hi-res version here (39 mb).

The sequence is: warrior > paladin > mage > priest > druid > warlock > hunter > shaman > rogue

October 14, 2006

News Stats on Ranged Weapons

As part of the changed mechanics in BC, current ranged weapons have been revamped and they deliver now around 20% more damage:

 
OLD STATS:
NEW STATS:
Nerubian Slavemaker
128-238 dmg
(57.2 dps)
151-281 dmg
(67.5 dps)
Soulstring
103-192 dmg
(50.9 dps)
123-229 dmg
(60.7 dps)
Larvae of the Great Worm
103-192 dmg
(49.2 dps)

123-229 dmg
(58.7 dps)

Toxin Injector
68-128 dmg
(49.0 dps)
82-153 dmg
(58.8 dps)
Blessed Qiraji Musket
86-160 dmg
(47.3 dps)
103-192 dmg
(56.7 dps)
High Warlord’s Recurve
66-100 dmg
(46.1 dps)
80-121 dmg
(55.8 dps)
Grand Marshal’s Bullseye
66-100 dmg
(46.1 dps)
80-121 dmg
(55.8 dps)
Huhuran’s Stinger
87-163 dmg
(46.3 dps)
105-196 dmg
(55.7 dps)
High Warlord’s Crossbow
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Grand Marshal’s Repeater
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
High Warlord’s Street Sweeper
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Grand Marshal’s Hand Cannon
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Ashjre’thul, Crossbow of Smiting
124-186 dmg
(45.6 dps)
149-225 dmg
(55.0 dps)
Rhok’delar
89-166 dmg
(44.0 dps)
108-201 dmg
(53.3 dps)
Heartstriker
80-149 dmg
(44.0 dps)
97-180 dmg
(53.3 dps)
Dragonbreath Hand Cannon
86-160 dmg
(43.9 dps)
104-194 dmg
(53.2 dps)
Crossbow of Imminent Doom
103-155 dmg
(41.6 dps)
126-189 dmg
(50.8 dps)
Polished Ironwood Crossbow
101-153 dmg
(41.0 dps)
124-186 dmg
(50.0 dps)
Blastershot Launcher
73-136 dmg
(40.2 dps)
59-167 dmg
(49.2 dps)
Striker’s Mark
69-129 dmg
(39.6 dps)
84-158 dmg
(48.4 dps)
Bow of Taut Sinew
59-111 dmg
(38.6 dps)
73-137 dmg
(47.7 dps)
Gurubashi Dwarf Destroyer
76-142 dmg
(38.9 dps)
93-174 dmg
(47.7 dps)
Mandokir’s Sting
68-127 dmg
(37.5 dps)
84-157 dmg
(46. dps)
Core Marksman Rifle
64-120 dmg
(36.8 dps)
79-148 dmg
(45.4 dps)
The Purifier
71-132 dmg
(33.8 dps)
89-165 dmg
(42.3 dps)

October 11, 2006

Snake Trap

Snake Trap - Rank 1: Requires Level 68
305 Mana - Instant cast - 30 sec cooldown
Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.

 

Yes, snakes are mobs that can be targeted. There are 6 to 10 snakes that come out of the trap (oh $h1%, we’ve got Snakes on a Trap!) and attack random targets within 10 yards of the trap. The snakes do physical damage and apply random poisons (ie: mind numbing, crippling, and a deadly poison). They don’t do a lot of damage individually, but in total the damage is meaningful. The snakes will chase the same distance mobs normally chase. The snakes move at normal mob speed (although their victims may be affected by crippling poison).

From a Kalgan’s post on official forums.


 

Hunter talent update

Aimed Shot - Rank 7 not listed, 370 mana, 870 damage.