October 22, 2006

New Combat Rating Explained

At level 60:

  • Weapon Skill Rating: 2.5 rating grants 1 weapon skill
  • Hit Rating: 10 rating grants 1% hit chance
  • Spell Hit Rating: 8 rating grants 1% spell hit chance
  • Critical Strike Rating: 14 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 14 rating grants 1% spell critical strike chance
  • Haste Rating: 10 rating 1% haste
  • Spell Haste Rating: 10 rating grants 1% spell haste
  • Defense Skill Rating: 1.5 rating grants 1 defense skill (And for every 25 defense, you gain 1% dodge, 1% parry, 1% block chance, 1% decreased chance to be hit, 1% decreased chance to be critically hit.)
  • Dodge Rating: 12 rating grants 1% dodge
  • Parry Rating: 20 rating grants 1% parry
  • Block Rating: 5 rating grants 1% block chance
  • Resilience Rating: 25 rating grants 1% resilience (Which reduces your chance to be critically hit by 1% and reduces the damage of criticals by 2%)
At level 70:
  • Weapon Skill Rating: 3.9 rating grants 1 weapon skill
  • Hit Rating: 15.8 rating grants 1% hit chance
  • Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  • Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  • Haste Rating: 15.8 rating grants 1% haste
  • Spell Haste Rating: 15.8 rating grants 1% spell haste
  • Defense Skill Rating: 2.4 rating grants 1 defense skill
  • Dodge Rating: 18.9 rating grants 1% dodge
  • Block Rating: 7.9 rating grants 1% block chance
  • Parry Rating: 31.5 rating grants 1% parry
  • Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes
By Eyonix on official forums via wowinsider.

October 20, 2006

Nerfed Traps?

Once a hunter lays a trap it doesn’t activate right away. It’s having a 2-3 second delay before it is triggered. Trap’s radius has been lowered so this is a big PvP nerf.

By Prance on the beta forums. Read it for a blue reply on the subject…

October 14, 2006

News Stats on Ranged Weapons

As part of the changed mechanics in BC, current ranged weapons have been revamped and they deliver now around 20% more damage:

 
OLD STATS:
NEW STATS:
Nerubian Slavemaker
128-238 dmg
(57.2 dps)
151-281 dmg
(67.5 dps)
Soulstring
103-192 dmg
(50.9 dps)
123-229 dmg
(60.7 dps)
Larvae of the Great Worm
103-192 dmg
(49.2 dps)

123-229 dmg
(58.7 dps)

Toxin Injector
68-128 dmg
(49.0 dps)
82-153 dmg
(58.8 dps)
Blessed Qiraji Musket
86-160 dmg
(47.3 dps)
103-192 dmg
(56.7 dps)
High Warlord’s Recurve
66-100 dmg
(46.1 dps)
80-121 dmg
(55.8 dps)
Grand Marshal’s Bullseye
66-100 dmg
(46.1 dps)
80-121 dmg
(55.8 dps)
Huhuran’s Stinger
87-163 dmg
(46.3 dps)
105-196 dmg
(55.7 dps)
High Warlord’s Crossbow
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Grand Marshal’s Repeater
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
High Warlord’s Street Sweeper
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Grand Marshal’s Hand Cannon
107-162 dmg
(46.4 dps)
129-195 dmg
(55.9 dps)
Ashjre’thul, Crossbow of Smiting
124-186 dmg
(45.6 dps)
149-225 dmg
(55.0 dps)
Rhok’delar
89-166 dmg
(44.0 dps)
108-201 dmg
(53.3 dps)
Heartstriker
80-149 dmg
(44.0 dps)
97-180 dmg
(53.3 dps)
Dragonbreath Hand Cannon
86-160 dmg
(43.9 dps)
104-194 dmg
(53.2 dps)
Crossbow of Imminent Doom
103-155 dmg
(41.6 dps)
126-189 dmg
(50.8 dps)
Polished Ironwood Crossbow
101-153 dmg
(41.0 dps)
124-186 dmg
(50.0 dps)
Blastershot Launcher
73-136 dmg
(40.2 dps)
59-167 dmg
(49.2 dps)
Striker’s Mark
69-129 dmg
(39.6 dps)
84-158 dmg
(48.4 dps)
Bow of Taut Sinew
59-111 dmg
(38.6 dps)
73-137 dmg
(47.7 dps)
Gurubashi Dwarf Destroyer
76-142 dmg
(38.9 dps)
93-174 dmg
(47.7 dps)
Mandokir’s Sting
68-127 dmg
(37.5 dps)
84-157 dmg
(46. dps)
Core Marksman Rifle
64-120 dmg
(36.8 dps)
79-148 dmg
(45.4 dps)
The Purifier
71-132 dmg
(33.8 dps)
89-165 dmg
(42.3 dps)

October 9, 2006

Hunter mechanics change in BC

Hunter mechanics in the Burning Crusade:

1. Attack Power and Crit related changes:

  • Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge… clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
  • Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
  • Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
  • Ranged weapons have had their damage values significantly increased (and consequently the weapon’s dps)… this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
  • Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
2. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).

3. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won’t be taken completely out of combat, you’ll still be on the creature group’s target list).

4. Aimed Shot related changes:

  • Aimed Shot now resets the Hunter’s shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn’t want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
  • Arcane Shot now does substantially more damage than it did before, and scales with AP.
  • Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it’s a 1.5 sec shot, it doesn’t require as slow of a weapon to take advantage of, and doesn’t require to stand still for as long).

5. Other note: Wyvern Sting may now be used in combat.

Visit the hunter mechanic page on the official site for updates.