October 20, 2006

Nerfed Traps?

Once a hunter lays a trap it doesn’t activate right away. It’s having a 2-3 second delay before it is triggered. Trap’s radius has been lowered so this is a big PvP nerf.

By Prance on the beta forums. Read it for a blue reply on the subject…

October 17, 2006

The New Hunter’s Mark

Hunter's Mark 

By NeMeSiS_tm via BCspy.

October 11, 2006

Snake Trap

Snake Trap - Rank 1: Requires Level 68
305 Mana - Instant cast - 30 sec cooldown
Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.

 

Yes, snakes are mobs that can be targeted. There are 6 to 10 snakes that come out of the trap (oh $h1%, we’ve got Snakes on a Trap!) and attack random targets within 10 yards of the trap. The snakes do physical damage and apply random poisons (ie: mind numbing, crippling, and a deadly poison). They don’t do a lot of damage individually, but in total the damage is meaningful. The snakes will chase the same distance mobs normally chase. The snakes move at normal mob speed (although their victims may be affected by crippling poison).

From a Kalgan’s post on official forums.


 

October 9, 2006

Official Hunter Preview is Up

At last our new talents and spells have been released.